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Most of these special gems do not appear in Bejeweled Twist's zen mode, a variation of the game without any timers, explosions, or stress-inducers. Fruit gems are like wildcards that remove all like-colored jewels from the play field and increase the time on any on-screen bomb gems. Doom gems cannot be matched like bomb gems and take up space in the field.
![how do you get a fruit gim in bejeweled twist how do you get a fruit gim in bejeweled twist](https://i.ytimg.com/vi/tBe_K19iA2A/maxresdefault.jpg)
These blast entire rows and columns of gems when matched. Other special jewels include flame and lightning gems, unlocked by matching four or five gems in a single move. As you miss more and more bombs, the spinner gets harder to survive. If you match skulls on the slots, the game ends. If you fail to match the bomb gem, the screen zooms into a "disarm spinner." Here, you must play a slot machine like minigame to survive. Each move nudges the timer closer to zero. After a few levels of play, Bejeweled Twist introduces special gems that affect your strategies. When+it+gets+moving,+Bejeweled+Twist+is+a+feast+for+the+eyes. You deserve to jump back into the challenge right away - not be sent back to the minors and work your way through stages that are now below your skill level. That's great for an arcade game, but Twist really needs a quest mode like Jewel Quest or Peggle. When you fail in the game, you must start over from the very beginning. I'm not suggesting that all casual games need to light up like a Vegas jackpot every four seconds (although, that is so integral to Peggle's success), but there are too many quiet stretches during your introductory period with Bejeweled Twist.īejeweled Twist also lacks a sense of progression. Half the fun of Bejeweled was making a match and then seeing the screen explode in color as your speakers blare the "clink-clink-clink" of all the resulting matches. You can make three or four moves without anything happening. It makes it more strategic once you get the hang of it, but at first, it feels frustrating pokey.
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This completely alters the entire pacing of the game. Previously, if you flipped two gems and did not complete a match, the gems flipped back to their original positions. But unlike the previous games, you can make a move without making a match. When you make a match, the like-colored gems vanish and more cascade into the screen. Each click of the mouse rotates the four games clockwise. Instead of flipping two gems to match three colors, you rotate a quartet. The twist alluded to in the title is the biggest change to the Bejeweled mechanic. But you can walk away from it without a second thought, and that's very disappointing. Once you do "click" with the game, though, there is a stunning amount of gameplay and polish. It's just a good casual game that unfortunately breaks a fundamental rule of the genre - it does not hook you within three minutes, like PopCap's blockbuster Peggle and, well, the previous two editions of Bejeweled. It does not reinvent the match-three formula. Bejeweled Twist is not lightning in a bottle.